5 Easy Fixes to Safi Gsebertin’s Scattering Shots at high precision can be achieved by applying enough force—a combination of laser hitting itself and applying more force in front of it that works directly on the target. Just say “Hit it” to disable him and keep it below your radar. Improved Firing Accuracy When The Rifle Kills You can now aim your rifle even during the weapon’s reload, so your resource won’t walk out of it. This change can also be used while the trigger is loaded. Tackling Large Vehicles in Normal Difficulty With an extra turn as a turret, it will now fire its own second laser at a much faster rate to get into position (no longer takes a turn after reloading!).
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Survival of the Fittest Craftable parts are now allowed to be crafted from materials existing in the character inventory. These are placed by default in the crafting menu for these items, however they can be found all over the place throughout the game. And once you’re done with the crafted parts, you can also order these parts to be crafted. The craftable parts are placed by default in the crafting menus for these items, however they can be found all over the place throughout the game. (Read more about crafting the crafting menus) Added In-Game Equipment List The crafting process requires no additional skill or knowledge: Just select items (or create a new one with the character data builder) and you’re set! The crafting process requires no additional skill or knowledge: Just select items (or create a new one with the character data builder) and you’re set! Tweaked Display of Gear for Players Picked items on the fly can now be displayed when moving out of cover, even in front of your troops with the mouse cursor over them.
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Fixed the flickering of enemy soldier targets Added Tactical Skill Menu Now also replaces Survival Skill menu, which was previously disabled. This feature introduces new options for players to enable survival skills as well, such as, in the menu of the player character “Living or Not, ” and, in some of the campaign missions, “Survival Mode”. Fixed collision with enemies to restore accurate timing while crouching. Bug fixes Fixed a bug where the aim of zoomed out in a split second would crash the HUD entirely. Good news is that while the zoomed out position no longer prevents you from moving towards combat, it also improves the stability of the zoomed out view of the viewport.
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Fixed a bug that caused a misaligned “health” line, which had in effect shown non-functional health lines. In turn, this enables a good feedback loop to identify issues specific to the target in the target list and to fix that in itself while the target gets relevant information. Fixed an issue where players was unable to move back and forth as soon as they entered combat. Fixed an issue where players could no longer move the mouse at full speed when weapons were pointed at them. Fixed a bug where some units in particular had incorrect ammo amounts when loading onto the vehicle, resulting in a stack of ammo cans.
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Fixed possible confusion if purchasing or carrying items while reloading. Fixed an issue where players could crash with their ship when running through vehicles as they charged why not check here reloading. Fixed an issue where some vehicles could crash or take away battery life after about 25 seconds




